![]() ![]() Honestly, I take inspiration from anything any everything. What do you do when you are in need of inspiration? Do you have any favorite locations, or unique rituals that fill your mind with music? In other words, I pay careful attention to avoid creating an orchestra arrangement that is vastly different from the in-game songs from the start, as this would deter from my ultimate goal. My priority is to recreate the players' experience through sound. I take each player's gameplay experience very seriously, as I'm a gamer, too. The second time is when I show more breadth in the arrangement-it is a chance to show what we can do in terms of changing the impression this song can offer to the listener. Therefore, I am careful to make sure that the original game content can be recognized right away when one hears the arrangement.įor example, when arranging a song for the orchestra concert, if the song is to be played two times in a loop, I will make sure that when it is played the first time the music will be very close to the original in-game song. I say this because even in a concert, the real star of the show is the experience of our audience. Even in an arrangement piece that is intended for live performance-where the sound is the center of attention-I focus on how I can bring back the memories of each player's gameplay experience as I arrange the track. In creating my music, my sole focus is to implement sounds that make for the best gameplay experience. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |